Press X For Story looks at and analyzes narrative in video games and game design both old and new.
In this episode, CWH is joined by none other than his brother Scott to talk about a game that is near and dear to both their hearts – Legend of Zelda: Ocarina of Time. They also cover the history of Zelda games and look ahead to the future with Breath of the Wild, and how those games incorporate narrative into their design.
If you have any comments or ideas to share, you can comment below or tweet @PressXForStory and/or use the hashtag #pressxforstory. Let us know what you think!
Theme: Ouroboros by Kevin MacLeod
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